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Recent Games

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  • Kill Zombies
  • Arrow Escape
  • Strike The Pinball
  • 2048

Top Games

  • Cannon Master
  • Open Road
  • Hill Dash
  • 8 Ball Pool
  • Candy Match
Contact Us

Original HTML5 games, built in-house and playable instantly — no downloads, no installs, no accounts.

POKKY GAME

Copyright © 2026 pokkygame.com. All rights reserved.

For Developers

Developers

How we build the games on Pokky Game, the standard every title has to meet before it ships, and how to submit your own original HTML5 game.

On this page

  • How our games are built
  • The quality bar
  • Submitting a game
  • Embedding and reuse
  • Getting in touch

How our games are built

Every game on Pokky Game is written in-house as a single self-contained HTML file. No game engine, no bundler, no third-party runtime and no external requests once the page has loaded. That constraint is deliberate: it keeps each title small, makes it start almost instantly, and means nothing about a player is sent anywhere while they play.

  • Plain web technology. Canvas or DOM, vanilla JavaScript, and artwork drawn in code or as inline SVG.
  • One file per game. Markup, styles, logic and art all live in the same document, so a game can be reviewed, versioned and deployed on its own.
  • Offline after load. No CDN scripts, no web fonts, no analytics beacons inside the game frame.
  • Local progress only. Levels and high scores are kept in the browser’s own storage, never on our servers.

The quality bar

A game only ships once the rules it advertises actually hold. We test the logic, not just the appearance — a puzzle that cannot be finished is a broken game no matter how good it looks.

  1. 1The game must be completable. Generated levels are checked by a solver, so an unsolvable board can never reach a player.
  2. 2Difficulty has to be measured. We profile how much freedom a player has at each step and tune the curve against that, rather than guessing.
  3. 3Physics must be reachable. If a target is meant to be hit, the numbers are derived from the geometry so it can be.
  4. 4It has to fit the screen. Every title scales to its frame, from a phone in portrait to a widescreen desktop.
  5. 5Controls work everywhere. Mouse, touch and keyboard where each makes sense.

Submitting a game

We publish a small number of games from outside developers when they fit the way the site works. If you build original HTML5 games, we would like to see them.

What to send

  • A link to the game running somewhere we can play it in a browser.
  • A one-paragraph description and the controls.
  • Confirmation that the game and all of its assets are your own original work.
  • Whether the game makes any network requests while it runs, and to where.

What we cannot accept

  • Games you did not make, or that reuse assets you do not hold the rights to.
  • Titles that load code or assets from a third-party server at runtime.
  • Anything that collects personal data, or asks a player to sign in.
  • Content unsuitable for a general audience.

Rights stay with you

Publishing a game here does not transfer its copyright. You keep ownership of your work and can withdraw it at any time by writing to us — we will remove it and confirm once it is gone.

Embedding and reuse

Our games are not distributed for embedding on other sites, and the files under /games/ are not a public API. If you would like to feature one of our titles, please ask first — we are usually happy to say yes, and we can give you a link that will keep working.

Requests to remove material, and copyright complaints, are handled through our DMCA and copyright page.

Getting in touch

Write to support@pokkygame.com with “Developer” in the subject line, or use the contact page. We aim to reply within 5 working days.