Cross Runner
About This Game
Collect planks, pick the right gate, and climb the stair you built.
Run the lane, grab every stack of planks you can carry, and pick your door. Gates come in pairs and each one does something to your pile — one adds, one takes away, one doubles it, one halves it, and now and then one hands you keys instead.
There is always a right answer and never much time to find it, because the run does not slow down and a spiked barrier will take a third of everything you are carrying. Whatever you finish with becomes a staircase, one plank per step, and you climb it.
Every tenth step is a milestone slab that pays out, and every third milestone doubles its own payout on top. Ten steps is a modest return; forty is a tower.
The gems you bring back buy any of twenty-seven skins, or levels of the magnet that drags plank stacks across the lane toward you.
How to Play Cross Runner
- Drag left or right
- Move across the road.
- Left / Right arrows
- Step across the road.
- Esc
- Pause.
Rules
- Run forward automatically and pick up stacks of planks across three lanes.
- Gates come in pairs. Each door adds or subtracts planks, doubles or halves your pile, or gives you keys, and at least one door in every pair helps.
- A spiked barrier takes away about a third of your planks.
- A gap in the road costs planks to bridge. If you cannot pay, the run stops at its edge, and the planks you still hold become your staircase.
- At the end, every plank becomes one step of a staircase that you climb. Every tenth step is a milestone.
- The run gets faster as your level number rises.
Scoring
- Each step pays 9 gold. Milestones pay 100 times their number (capped at 800), and every third one doubles its own payout and adds 100. The first milestones also pay gems.
- At the end you can take the reward, or spend gems (a quarter of the gold, at least 50) to double the gold.
Tips for Cross Runner
- Read both doors before you commit. Doubling a big pile beats adding a few planks, but halving it is the worst result on the road.
- Planks spent bridging a gap are steps you will not climb, but failing to bridge ends the run early. Keep enough in hand for the next gap.
- Stay out of a spiked barrier's lane. The bigger your pile, the more it costs.
- Gems buy the 27 skins and the magnet, which pulls plank stacks toward you from further across the road. A free gem bonus is available every few minutes.
If You Like Cross Runner
- Animal Dash – Another forward-moving game, where the choice is which tile to hop to and there is no clock at all.