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Ramp Riders

racing

About This Game

Kart racing over a sky obstacle course: clear the gaps, respawn at checkpoints.

An obstacle course in the sky, and four rivals racing you along it. The deck runs out at every orange ramp - hit it fast and you clear the hole, lift and you do not.

Miss, and you fall out of the world and restart at the last checkpoint you drove through, which costs you the distance back to it and nothing else. So does everyone else: the rivals drive the same kart through the same physics you do, with no rubber band and no head start, so a rival ahead of you is one that took the corner better.

Twelve stages across three worlds, each one a course you can read down the page: wider gaps, tighter decks, steeper launches, and blocks bolted across the deck that you have to go round - some of them sliding side to side as you arrive. Every jump is sized from what a kart can actually reach off the ramp in front of it, and every block leaves a corridor wider than a kart-and-a-half however far it slides, so nothing on any stage is impossible - only fast.

Finish on the podium to open the next one, and the clock keeps your best. Arrow keys or WASD to drive, space to hop; on a phone, the pad in the corner.

How to Play Ramp Riders

Up arrow or W
Throttle.
Down arrow or S
Brake, and reverse.
Left / Right arrows or A / D
Steer.
Space
Hop. Keyboard only; the touch pad has no hop.
Touch
The pad in the corner: left, right, throttle and brake.

Rules

  • Kart races along a narrow deck in the sky against three to five rivals. Twelve stages across three worlds: Sunset Bay, Cloud Yards and Neon Heights.
  • Holes in the deck are always preceded by an orange ramp. Hit it at speed to clear the gap; the ramp and the jump are always straight, so there is nothing to steer.
  • Fall off the course and you respawn at the last checkpoint you passed.
  • Blocks are bolted across the deck from the first stage, and from Bay Sprint some of them slide side to side. Each one always leaves room to pass.
  • Every kart is identical and the rivals have no catch-up help, so a rival ahead of you simply drove better.
  • Finish in the top three to open the next stage. Your best time on each stage is kept on this device.

Tips for Ramp Riders

  • Do not lift before a ramp. The run-up speed decides whether you clear the gap.
  • Line up straight well before the ramp. You cannot correct once you are on it.
  • A fall costs only the distance back to the checkpoint. On a jump you are unsure of, commit at full speed rather than arriving slowly and dropping short.

If You Like Ramp Riders

  • Apex Racing – Circuit racing in 3D with upgrades and prize money, against rivals tuned to your car.
  • Perfect Shape – Another race against rivals who play by exactly the same rules, where the choice is which vehicle to be.
racing
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